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I am in the Repconn building. When you’re done messing with traps - or if you want to avoid them - head through the doorway to the south-west, go up some stairs, then go east to find a Terminal and read the entries to find out what happened to the Stealth Boys. The entrance corridor leads to a workspace where a single nightkin lurks. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining A3 rockets to functionality and make their "great journey" into space. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. The other place you can find the igniting agent is at Clark Field. I have restarted the game just because I wanted to. Either way, they should be out of your way, which means it’s time to return to Jason Bright. 4. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Wonderful. The Mutant will not react kindly to continued questions along those lines. Site The branch connects to the control room overlooking the launch chamber. This leads to a gift shop like area. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. She’ll also sell you junk and repair your gear. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. The canyon leads down into the valley containing the test site. The actual physical location of REPCONN in the game is very near to where the real world PEPCON site was. Now it's the heart of the Bright Brotherhood and their refuge. 1 General information 1.1 Legend 2 Base game 2.1 A - F 2.2 G - M 2.3 N - S 2.4 T - Z 3 Dead Money 4 Honest Hearts 5 Old World Blues 6 Lonesome Road Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. REPCONN Basement¶ Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. In the center are two Easy locked offices. This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways southwest. From Novac head west along the road running through town and over the train tracks. It is on top of a safe in the corner. These eventually lead to a branch, near a chamber with a reloading bench. 7. However you get it, once the Jail Key is yours, find three doors to the east. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. Bright BrotherhoodDavison's nightkin He’s quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. Jul 5, 2015 @ 11:38pm My favorite is fast travel in old world blues. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi can’t handle. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. Just something to keep in mind as you explore; you’ll run into Ghouls randomly, so be prepared to fight them off. Go back up to the top of the facility (the REPCONN Research Labs) and tell Jason Bright that the basement is clear. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. In this area - likely along the road - you’ll find the body of a Scavenger who carries a Radiation Suite, the note “Mr. ... Add two new doors. Meeting Davison and Antler who want Stealth Boys. After you loot the closet return to the hallway and head north. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. It was only a matter of time until an incident took place. When you reach the top of the overpass turn south-east to find a cozy little outpost on top of the bridge, where more loot awaits. The REPCONN test site is a former rocket testing facility located almost directly west of Novac and just south of scorpion gulch. 14.Return to the REPCONN Test Site and give the parts to Chris Haversam. RepconCheckpoint (check point)RepconFacility (сourtyard)RocketLabMid (facility)RocketLabBasement (basement)RocketLabTop (research labs)RepconPlatform (platform) If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Place is deserted. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall. 0 0? In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Publikované: 2. The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. Turn to your left, and there should be a door near the furthest corner on the left. Which of course is in the basement. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. Fallout New Vegas. His assembled followers are seeking some “far beyond”, but were interrupted when some “demons” arrived. sections Evidence of recent violence can be seen here and throughout the facility. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. Or at the very least find out what's causing it? But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…. A large number of microfusion cells and electron charge packs may be found on the dead Bright Brotherhood followers. Home / Uncategorized / fallout: new vegas nightkin basement; fallout: new vegas nightkin basement. This is the door to the storage room. Through the middle door you’ll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. A resourceful Ghoul named Harland also has a request for you (right). After you’re done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. There's a stockpile of anti-radiation drugs in his chambers. Exploring all of the basement! Fallout Wiki is a FANDOM Games Community. This plasma rifle is located in the REPCONN Headquarters behind a very hard locked door and very hard locked terminal. Kill them, then ascend the metal stairs to the east and follow them into an elevated metal shelter… stopping to loot a Dead Ghoul along the way. terminal entries Take a brief detour through the double-doors to the east, then go up a hallway to the north. Preparing breadcrumbs… Search. Ain't That a Kick in the Head. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Instead, ... REPCONN BASEMENT. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. Other On the other hand, if you want to complicate matters talk to Chris and start asking him hard questions about his role here. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. Turn left when you enter and there will be another door right in front of you. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. About the best thing you’ll find here is a Dead Ghoul to loot. #1. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. Then, break immediately to the left. Lots of broken equipment and such. If you want to know more, ask old. When you’re done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. factions Antler is the brahmin skull perched on top of the coffee machine on the table before him. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. You should be able to see where this is going… he wants you kill the “demons” so they can continue on their “great journey”, and if you agree to do so he’ll furnish you with a key that’ll give you access to the basement. Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. As soon as you enter, a voice will come over the intercom and tell you to head to the east of the building and head upstairs. Fallout: New Vegas Real World Location Guide. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Maps. Both levels contain a workbench. Follow the road to a checkpoint and under an overpass, beyond which you’ll find a sandbag barricade. Note: It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. (If you have trouble finding the door to the viewing deck, follow your quest marker carefully. On a balcony over-looking the lobby you’ll find two Dead Ghouls with loot worth grabbing. As for the task at hand, ask if she has any thrust control modules and she’ll offer them up… for 500 Caps. Complete walkthrough of all the main quests and side quests, including faction quests and endings. Return to Harland and tell him the news, which he doesn’t really care to hear the details of. Genius passwording there, guys. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Take your favorite fandoms with you and never miss a beat. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. Segments Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referencing the REPCONN test site in the. Harland's room consists of a large room where he stands on a catwalk. The other rooms contain minor loot and crafting materials. Ghouls and Super Mutants. Convince him he’s not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and he’ll threaten to sabotage the rockets. Talk to her and she’ll tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCR’s fight over the plant and her old days scavenging the REPCONN ruins. Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. Go in that door and there should be another door on the left. A Thrust Module can be purchased from Old Lady Gibson (right). Go through a doorway to the west, then follow the hallway beyond to the south, pass the first hallway to the west and instead go down some stairs a short distance to the south. In the back are offices, containing several cubicles and other living quarters just above them. Fallout: New Vegas With the turn of the decade, Fallout: New Vegas will be entering its tenth year of life. Although sometime I see a dialog pop up for half a second before the crash occurs. Other actors map marker If you’re feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). REPCONN headquarters was the home office of REPCONN Aerospace (Rocket Engineering and Production COmpaNy of Nevada), located in Henderson. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. Information about factions and reputation. Talk to Jason Bright, who is nothing short of a cult leader. People Following a path to the left will reveal a hatch leading to the facility's basement. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein you’ll find Jason Bright. How to get the components you need is covered below… but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. 000845F4 (check point)000846BE (сourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) In the room at the end of the stairs you’ll find an uncloaked Nightkin named Davison, who seems to be working under the advice of… a Brahmin skull called Antlers. Oh, that? The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. It's just a bit west of Novac, up in the mountains. Fallout: New Vegas. Or used to be, I guess. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. REPCONN Headquarters - Upon entering the second floor, it's in the first room on the left on the far left desk. However, there's a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. Oookay… Ignore the Bright Follower Ghouls wandering around - they won’t talk to you anyways - and instead find Jason Bright, who is likely upstairs. At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. REPCONN Headquarters - In the northwest room of the 1st floor, the room with the Q-35. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. Find a Terminal which provides the information Davison desires (right). If you want to help him realize he’s not a Ghoul, but you want him to avoid sabotaging the rockets, tell him he’s not a murderer, then convince him to settle down in Novac. After you let him know he’ll vacate his position and make a run for it, allowing you to explore the room. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Either pick the lock or, if you have Davison’s key, you’ll automatically use that. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. Not very interesting. Instead, ask about Davison, tell it that you’re here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. The righthand side leads to a room with Davison and Antler. The transition door to the Primm casino tends to die too, along with the Ranger station near Novac. This place is crawling with “demons”, which, if you haven’t guessed already, are Nightkins… or Nightkin Masters, depending on your level. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch. DavisonNightkinsFeral ghoulsBrahmin Radroach Cell Data As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. You can help them reach their dream or send them crashing into the sun. Why not join us today? Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that you’ll need to find some more of the igniting agent and a thrust control module. Recently I went on a spree of finding the skill books, but getting the energy weapons one in the shipping room of REPCONN … NVAC+YUP+SR+4GB+Zan helps with most of it. The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls.

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